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Start: 8:00 AM PDT, April 29, 2019
End: 11:59 PM PDT, May 07, 2019


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 2018 Judges



Phil AdamPhil Adam

Phil Adam is an entrepreneur with over 30 years of executive management in the video games space. Mr. Adam possesses a passion for starting and assisting businesses grow and develop to their fullest potential.

Phil co-founded Spectrum HoloByte (famous for Gato, Facon, and Tetris) in the early 80s, serving as President and establishing a distribution network that drove revenue to over $10M within three years before selling majority share to a British Conglomerate.

He joined Interplay as VP of Sales/Marketing and Business Development. Phil daelt with third party development including original titles from Bioware, Parallax and Silicon & Synapse (Blizzard) and ultimately served as President of Interplay. 

From 1990 to 1996, Phil served as the Chairman of the Software Publishers Association (SPA) and, during part of this period, as Chairman of the SPA Board. Phil has also served as the Chairman of the Public Policy Committee of the Interactive Digital Software Association. After co-founding Subdued Software, Phil then started his own company, Adam Productions, and is currently overseeing the development and production of several properties including recently released Battle Chess: Game of Kings

Bill FisherBill Fisher

Bill Fisher is the founder and president of Quicksilver Software, Inc. He has been in the game industry for over 30 years, beginning as one of the original Mattel Intellivision programmers. Since then, he's developed games, educational software and military training systems.

Some of his best known products are Interplay's Castles, Conquest of the New World and Star Trek: Starflet Command. More recently, he's worked on and award-winning restaurant with iPads for ordering, a live poker game show in Las Vegas, and an anti-terrorist game for the Navy. And he just released a game for children with autism through his sister company SymPlay, which is now available in the Apple App Store.

Bill has been active in IEEE activities for the past several years and currently chairs the GameSIG Showcase Executive Committee.


Brandii GraceBrandii Grace

Branii is Cheif Creative Officer and co-founder of Versus Gaming Network - a company making free tools to support game developers offering real-money tournaments in skill-based games. She has over 10 years in design and development experience in the games industry working with a wide array of platforms, genres, and markets for games ranging from giant MMOs to award winning indie titles.

Brandii is the Chair for the LA board of directors of the International Game Developers Association and in 2012 received the organization's top MVP award. She assisted the California Department of Education in creating a game design curriculum for high schools, been published in textbooks for games, and helped start several collegiate game programs.

When she isn't working, teaching, speaking, or gaming; you can catch her practicing her two favorite sports: parkour & figure skating.

Dave KosakDave "Fargo" Kosak

Dave is currently a developer for World of Warcraft at Blizzard Entertainment, where his titles have included Lead Quest Designer and Lead Narrative Designer.

Prior to his work at Blizzard he was co-founder and the original Creative Director for GameSpy, a pioneer in the online gaming space. He also published a daily World of Warcraft comic: Flintlocke's Guide to Azeroth.

During his 17-year career Dave has interacted with designers from around the world, both as a developer and a journalist.



Jeff LukeJeff Luke

Jeff is a Director at WayFoward, an independent game studio that has created more than 150 games for various platforms including Xbox 360, PS3, Wii U and 3DS. As a Director, Jeff is responsible for overseeing the design and development of a title starting with writing the initial design proposal to the final bits of polish at the end.

He got his start in the game industry in 2006 at 5TH Cell where he helped develop hit titles such as Drawn to Life, Lock's Quest and Scribblenauts. After working there for 5 years, he decided to look Forward ... WayForward! Since working at WayForward, he has worked on multiple titles including Adventure Time, Regular Show, Shantae and the Pirate's Curse and even provided Voice Acting and Singing for Double Dragon: Neon and Mighty Switch Force! 2.

Once upon a time, Jeff was a chef for private parties hosted by the rich and the famous and has been known to sing for weddings from time to time.

Adam Brennecke

Adam Brennecke

For the past ten years Adam has been a game, tools and engine programmer, project director, and producer at Obsidian Entertainment, and he is now currently working on Pillars of Eternity with the hats of Executive Producer and Lead Programmer.

Adam's shipped game credits include:
Dungeon Siege III: Treasures of the Sun DLC (2011)
Dungeon Siege III for Xbox 360, PlayStation 3 and PC (2011),
Neverwinter Nights 2 for PC (2006), Star Wars: Knights of the Old Republic II: The Sith Lords for Xbox and PC (2004)



Shaene SidersShaene Siders

Shaene owns and operates a consulting and writing business for the technology and entertainment industries. In addition to being a writer-for-hire, Shaene has been a programmer, a ClearCase administrator, a ClearQuest designer, and a configuration manger. She's an IBM Rational Certified Instructor in several areas of software development.

With a unique mix of expertise in story and technology, Shaene specializes in science fiction, fantasy, and action screenplays. She has been published or hired to write in many different genres and media, such as film, comics, role playing games, and video games (including a "serious game" for the military).

Among her clients are NASA, IBM, Discovery Channel, Zenescope Entertainment, Silver Leaf Books, and Quicksilver Software, Inc.


Jonny EbbertJonny Ebbert

Jonny Ebbert was the Lead Console Designer for Diablo III, and worked as a Senior Designer on Starcraft and Heroes of the Storm. He is responsible for defining an overall visions, selecting feature sets, and designing systems mechanics.

 Jonny joined Blizzard in 2009. Prior to that he worked at Relic Entertainment and was the Lead Designer on Dawn of War: Dark Crusade, Dawn of War II and Dawn of War II: Chaos Rising.

 Jonny graduated from BYU with a B.A. in English Literature, and still has a passion for literature to this day that nearly matches his lifelong passion for games.”


Dave TaylorDave Taylor

Dave Taylor received his BS in Electrical Engineering from the University of Texas at Austin in 1993. While in school, he created the IEEE CS National Programming Contest for which he was awarded both the Lifetime Entrepreneurial Award and the Student Leadership Award in Engineering.

Upon graduation, Taylor was hired by id Software to help program the iconic games Doom and Quake. He then funded, produced, and self-distributed the cult-classic side-scroller Abuse. After Abuse, he left to join processor start-up Transmeta, where he performed various roles including helping to debug the Crusoe processor and developing the IPO roadshow demo. The Transmeta IPO is still considered one of the most successful IPO's of all time, with a first-week market cap of well over $5B.

Scott RogersScott Rogers

After discovering that game designers have more fun, Scott Rogers embarked on a 21-year-(and counting) career in video games. He has helped design many successful video games including: Pac-Man World, the Maximo series, God of War, Drawn to Life series and Darksiders. Scott was an Imagineer for Walt Disney Imagineering and has written two books on video game design: Level Up! The Guide to Great Video Game Design and Swipe This! The Guide to Great Touchscreen Game Design. He is an associate professor at USC's prestigious school of interactive media where he teaches level design. He lives just outside Los Angeles with his lovely wife, two children and many, many action figures, comic books, video and board games.


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